Animation research-Task 1

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The word “hope” can mean many things such as;

  • wish
  • desire
  • aspiration
  • expectation
  • ambition
  • aim
  • plan
  • dream
  • longing
  • yearning
  • craving

however, if I were to explain my idea of hope it would be the thought of being successful in completing or achieving a high grade in work or having an expectation for something to happen e.g winning the lottery or hoping someone in the hospital gets better. Hope can also have a negative meaning such as hoping to win the lottery when you don’t play it.

A good example of hope would be Cinderella as she loses all hope when her stepsisters and stepmother ridicule her and stop her from going the ball which shows us a very dark side of hope however when the fairy godmother appears all the hope resurfaced as she was able to go to the ball after going through so much suffering and cruelty from her step sisters and step mother she was given hope when fairy godmother gave her a dress and carriage to get to the ball and a back making her wish come true and making her believe in hope.

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Animation Analysis

Cinderella was the first full bodied feature produced by walt disney production started in 1948 and then released in 1950. live action reference was used extensively to keep animation costs down and according to Laryn dowel one of the animators of the film roughly 90% of the film was done in live action before animation using basic sets as references for both animator and actors. The use of colour in Cinderella is a connection point with the audiences emotions and the characters emotion for example when Cinderella get her dress from the fairy godmother there are bunch of crystal white sparkles that inpose a great feeling of happiness and joy to both cinderella and the audience. however when the magic is undone the scene gets much darker and Cinderella wears a a magenta coloured dress represents compassion and encourages self respect after she believes that she will never see the prince again however she is still happy even though its meant to be a sad time.

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MAGIC LANTERN 160354d4560344a5e15c6a21076c_Magic_Lantern

The Magic Lantern is an image projector using pictures on sheets of glass. Since some sheets contain moving parts, it is considered the first example of projected animation.

THAUMATROPE 1824

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The thaumatrope housed a rotating mechanism with a different picture on each side.
When rotated, you saw a combined picture (known as persistence of vision).

PHENAKITOSCOPE 1831

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The phenakistoscope featured spinning disks reflected in mirrors that
made it seem like the pictures were moving.

ZOETROPE 1834

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The zoetrope was a hollow drum that housed images on long interchangeable
strips that spin and made the images appear to move.

FLIP-BOOK 1868

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The flip-book, also known as the kineograph, reached a wide audience and is credited
with inspiring early animators more than the machines developed in this era.

MOVIEOLA/PRAXINOSCOPE 1877

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The praxinoscope expanded on the zoetrope, using multiple wheels to rotate images.
It is considered to have shown the first prototypes of the animated cartoon.

animation moodboard

Types of animation

  • 2D Animation-  is either using 2D bitmap graphics or 2D vector graphics
  • 3D Animation- starts with creating a 3D polygon mesh to manipulate as it gives the edges and faces giving the object or character a 3D appearance.
  • stop-motion- by using dolls or clay figure are used to create manipulate an object to give it the appearance that is moving on it own
  • cel animation- is a transparent sheet where your animation is drawn or painted on glass as traditional hand-drawn animation.
  • paint on glass animation -is a technique for making animated films by manipulating slow-drying oil paints on sheets of glass.

 

http://history-of-animation.webflow.io/

Stop Motion Research 

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The 7th Voyage of Sinbad

It took Ray Harryhausen 11 months to complete the full color, widescreen stop-motion animation sequences for The 7th Voyage of Sinbad. Harryhausen’s “Dynamation” label was used for the first time on this film.

Harryhausen gave the Cyclops a horn, furry goat legs, and cloven hooves, an idea based upon the concept of the Greek god Pan. He lifted much of the creature’s design (for example the torso, chest, arms, poise and style of movement) from his concept of the Ymir (the Venusian creature from his earlier 20 Million Miles to Earth). He used the same armature for both figures; to do this, he had to cannibalize the Ymir, removing the latter’s latex body.

Harryhausen researched the Cobra-woman sequence (when Sakourah entertains the Caliph and the Sultan) by watching a belly dancer in Beirut, Lebanon. During the performance, Harryhausen says, “smoke was coming up my jacket. I thought I was on fire! It turned out the gentleman behind me was smoking a hookah!” The Cyclops is the film’s most popular character, but Harryhausen’s personal favorite was the Cobra-woman, a combination of Princess Parisa’s maid, Sadi, and a cobra.

The film’s original script had a climax that involved two Cyclops fighting. In the final version, however, the climactic battle featured a single Cyclops versus a Dragon. The model of the Dragon was more than three feet long and was very difficult to animate; the fight sequence took nearly three weeks for Harryhausen to complete. Originally, it was planned to have the Dragon breathing fire from its mouth during the entire sequence, but the cost was deemed too high. So the scenes where it does breathe fire, Harryhausen used a flamethrower, shooting out flames 30 to 40 feet against a night sky, then superimposeing the filmed fire very near the Dragon’s mouth.

The sword fight scene between Sinbad and the skeleton proved so popular with audiences that Harryhausen recreated and expanded the scene five years later, this time having an army of armed skeletons fight the Greek hero Jason and his men in 1963’s Jason and the Argonauts.

The stop-motion Cobra-woman figure used for the film was cannibalized 20 years later in order to make the Medusa figure in Harryhausen’s final film, Clash of the Titans.

  Types of animation

  • Claymation is using a clay to creating figures made of clay and background sets
  • Puppet Animation is an animation using still puppets and sets and characters that completely made before the animation instead of during
  • Cut-out Animation is a technique of producing animations using flat characters, props and backgrounds cut out from various materials such as, cardboard, stiff photographs
  • Pixilation they pose while multiple frames are taken and the position changes slightly in each frame.Object Animation involves the animated movements of non-drawn objects such as toys, blocks, dolls, etc
  • Silhouette Animation is an animation inspired from shadow play this animation uses detailed cut outs and black-lighting

 

 

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