3D Related Jobs

List of some Jobs

  • 3D Animator
  • Interior Designer
  • Architect
  • Game Designer
  • Skulptor
  • 3D Digital artist
  • 3D Visual artist
  • 3D Engineering
  • Biological and scientific modeling-3D printing: prosthetics, human tissues

 

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Interior Designer

The 3D software is used such as sketch up, auto desk 3d max, Autodesk homestyler, Autodesk auto cad, Autodesk Revit. This allows for faster revision of work and changes within that work and client-designer communication which vital when trying to create the perfect home space for the client. Visual planning which allows the designer and the client see what should be the final outcome which helps save time and resources creating the customer’s satisfaction to be extremely high. recycling assets such old customers designs can also be very useful when encountering customers that don’t have their mind set on something and also for advertisement online or in leaflets and shops.

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ART

Expressionism

Expressionism refers to art in which the image of reality is distorted in order to make it expressive of the artist’s inner feelings or ideas

In expressionist art, colour in particular can be highly intense and non-naturalistic, brushwork is typically free and paint application tends to be generous and highly textured. Expressionist art tends to be emotional and sometimes mystical. It can be seen as an extension of Romanticism.

Van Gogh

His canvases with densely laden, visible brushstrokes rendered in a bright, opulent palette emphasise Van Gogh’s personal expression brought to life in paint. Each painting provides a direct sense of how the artist viewed each scene, interpreted through his eyes, mind, and heart. This radically idiosyncratic, emotionally evocative style has continued to affect artists and movements throughout the twentieth century and up to the present day, guaranteeing Van Gogh’s importance far into the future.

Van Gogh’s dedication to articulating the inner spirituality of man and nature led to a fusion of style and content that resulted in dramatic, imaginative, rhythmic, and emotional canvases that convey far more than the mere appearance of the subject.

Although the source of much upset during his life, Van Gogh’s mental instability provided the frenzied source for the emotional renderings of his surroundings and imbued each image with a deeper psychological reflection and resonance.

Van Gogh’s unstable personal temperament became synonymous with the romantic image of the tortured artist. His self-destructive talent was echoed in the lives of many artists in the twentieth century.

Van Gogh used an impulsive, gestural application of paint and symbolic colours to express subjective emotions. These methods and practice came to define many subsequent modern movements from Fauvism to Abstract Expressionism.

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Surrealism

A twentieth-century literary, philosophical and artistic movement that explored the workings of the mind, championing the irrational, the poetic and the revolutionary.

Surrealism aimed to revolutionise human experience, rejecting a rational vision of life in favour of one that asserted the value of the unconscious and dreams. The movement’s poets and artists found magic and strange beauty in the unexpected and the uncanny, the disregarded and the unconventional.

 

Salvador Dali

Dalí was renowned for his flamboyant personality and role of mischievous provocateur as much as for his undeniable technical virtuosity. In his early use of organic morphology, his work bears the stamp of fellow Spaniards Pablo Picasso and Joan Miró. His paintings also evince a fascination for Classical and Renaissance art, clearly visible through his hyper-realistic style and religious symbolism of his later work.

Freudian theory underpins Dalí’s attempts at forging a visual language capable of rendering his dreams and hallucinations. These account for some of the iconic and now ubiquitous images through which Dalí achieved tremendous fame during his lifetime and beyond.

Obsessive themes of eroticism, death, and decay permeate Dalí’s work, reflecting his familiarity with and synthesis of the psychoanalytical theories of his time. Drawing on blatantly autobiographical material and childhood memories, Dalí’s work is rife with often ready-interpreted symbolism, ranging from fetishes and animal imagery to religious symbols.

Dalí subscribed to Surrealist André Breton’s theory of automatism, but ultimately opted for his own self-created system of tapping the unconscious termed “paranoiac critical”, a state in which one could simulate delusion while maintaining one’s sanity. Paradoxically defined by Dalí himself as a form of “irrational knowledge,” this method was applied by his contemporaries, mostly Surrealists, to varied media, ranging from cinema to poetry to fashion.

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Art Deco

Art deco is a design style from the 1920s and 1930s in furniture, decorative arts and architecture characterised by its geometric character

Art deco was highly varied in its influences, taking inspiration from ancient Egyptian art, Aztec and other ancient Central American art, as well as from the design of modern ships, trains and motor cars. It also drew on the modern architecture and design of the Bauhaus, and of architects such as Le Corbusier and Mies van de Rohe.

Erté

Bridging the divide between the uniqueness of Art Nouveau pieces and the Art Deco impulse to incorporate unusual materials, his pieces demonstrates a blending of Art Deco and the more lavish and ornamental Art Nouveau style that preceded it.

This cabinet, which diverges from Art Nouveau in its symmetry and limited palette resulting from the use of the wood contrasting with the ivory, still features a somewhat elaborate floral design that borrows from Art Nouveau. It is less a departure from the older style than an updating and simplification of it.

 

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Minimalism

Minimalism is an extreme form of abstract art developed in the USA in the 1960s and typified by artworks composed of simple geometric shapes based on the square and the rectangle

A lot of minimalist art plays with repetition and symmetry and employs arrangements of pre-manufactured elements.

Minimalism or minimalist art can be seen as extending the abstract idea that art should have its own reality and not be an imitation of some other thing. We usually think of art as representing an aspect of the real world (a landscape, a person, or even a tin of soup!); or reflecting an experience such as an emotion or feeling. With minimalism, no attempt is made to represent an outside reality, the artist wants the viewer to respond only to what is in front of them. The medium, (or material) from which it is made, and the form of the work is the reality.

 

Frank Steller

1959 Frank Steller started focusing on the formal elements of art-making, Stella went on to create increasingly complicated work that seemed to follow a natural progression of dynamism, tactility, and scale: first, by expanding his initial monochrome palette to bright Colors, and, later, moving painting into the third dimension through the incorporation of other, non-painterly elements onto the canvas. He ultimately went on to create large-scale freestanding sculptures, architectural structures, and the most complex work ever realised in the medium of printmaking. Stella’s virtually relentless experimentation has made him a key figure in American modernism, helping give rise to such developments as MinimalismPost-Painterly Abstraction, and Color Field painting.

Created according to a predetermined, circumscribed system imposed by the artist, the Black Paintings served as an important catalyst for Minimalist art of the 1960s. Similar to Stella’s parallel stripes and smooth handling of paint, Minimalist artists created abstract works characterised by the use of repeated geometric, industrial-appearing shapes stripped of all thematic or emotional content.

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Maya- Topology

Polygonal Modelling

polygonal modelling is modelling object by representing their surfaces using polygonal it suited for scanline rending and is the method mostly used for real-time computer graphics other methods like NURBS and Subdivision surfaces are equation based which is used for ray tracers.

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NURBS- Non-Uniform Rational B-Splines

Nurbs is a mathematical modelling technique commonly used in computer graphics programmes like Maya that generate and represent curves and surfaces. it is precise and flexible handling with surfaces and modelled shapes.

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Short Keys:

  • F – will frame the currently selected object
  • A – will frame all the objects
  • Q – will access the general select tool
  • W – will access the move tool
  • E – will access the rotation tool
  • R – will scale the object.
Green selection is object mode
Holding D with the snap options make the shape snap to where you want on the grid
mesh tools, insert edge loop and then creating an extrusion can make a stairs effect with the 3d shape
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Maya uses snap tools to snap objects easier and faster, placing objects where they need to be or where we need them to be. for example if I want to move the object by it bottom left vertex I can move it anywhere on the grid as long as I have the snap to points option complete.
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This screenshot shows us the shape we are able to select and use to create figures, object and more. selecting one shape will make it appear in the centre of the grid which is where the user works from when using Maya.

Quick select is located on the status line, it lets you enter the name of an object to select it. the tool is mostly used to find objects when its hard to find, selecting using *(asterisk) will select all the objects with the characters making it easier to select all similar items with few keystrokes.

Move Tool can move the objects around the x,y and z-axis you can also change where the move manipulator is set for example you are able to change if its set on a vertices or face. the mover manipulator can also be set to move around the grid by vertices or face and above and under the grind.

Rotate Tool can rotate the shape about the world space XYZ axes without changing the rings and rotating a component along a local reference frame rotates the selected vertices or CVS.

Scale Tool when scaling an object you must remember you can only scale objects without components for example joints. the object when scaled is aligned to the world space axis if multiple objects are scaled at the same time each object scales to it own object space.

Spaceship Task

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Today we created a spaceship using the basic tools of Maya such move tool, scale tool, rotate tool and quick selection. this task helps me get a better understanding of Maya’s interface and also when struggling to not panic and press multiple buttons as this will create more problems.

Column Task

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 In this task, I used the snap feature to snap to the grid but changed its pivot point to its vertices so it would snap into the vertices of the world space axis. I also used the extrude feature to extrude the column and make it higher.
(Images from google images and screenshots)

Social Apps

Facebook

Wireframes and journey

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Aesthetics

The Facebook has an iconic blue which is simplistic design. The app has a very basic list-like structure of buttons that redirects the user to the page. The background of the app uses a full white colour with a blue tab bar that runs along the top of the screen

Purpose/UI and UX

The app is mainly used to share posts that consist of videos, photos, text and gifs. it is also used to communicate to friends in real time instant messages. The app uses basic mobile patterns such as a tab bar, pull out menu and gesture-based navigation

Snapchat

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Aesthetics

The app consists of simplistic shapes and colours. It also places buttons at bottom right and left of the screen so it doesn’t cram a lot of information on the screen. The app shows a hierarchy through the size of buttons, the photo taking button is the largest on screen which fits the purpose of the app. The smaller buttons lead to other features such as chat, shown as a message icon in the bottom, and the stories page, shown as a three white circles. The main colours used are purple, red, blue and primarily yellow. The first three are associated with video, photo and text and the last with the logo.

Purpose/UI and UX

The app is photo/ video-based social media that utilises funny and weird filters to share or just upload to friends and family. The app also has memories feature that keeps all of your uploaded snaps saved so you can rewatch them later on or repost it. The UI is very fast and simple

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Whats App Wireframe:

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Social Apps

Characteristics of successful social media apps (2017):

Bright colours, e.g yellow in sc, green in WhatsApp, blue in FB

Bold typography

In-app gestures
Used to access features. e.g. zoom in camera, swipe between pages, access maps

Authentic photos

Minimalism

Hand drawn graphics + icons

Gifs

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Basic Wireframe:

Research App Design

In July 2008 the Apple App Store went live. On launch day the marketplace featured 500 apps. Seven years and 75 billion downloads later there were more than 1.2 million different applications available in the App Store. By this stage, Google had even launched its own marketplace.

As the app market has grown, trends governing good UI and UX design have emerged. Here I will take a look at four of the most successful apps to see how design has evolved over time and what we can learn from this.

Facebook

Facebook was quick to launch a dedicated application for its service. The original Facebook app was a direct transplant from the website. The buttons were glossy, the navigation bar had a gradient and there were drop shadows.

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The Facebook app in 2012

One of the first major innovations to the app was a move towards flat design. Simplified icons and single tone colours looked better on the small screens and reduced load times. To improve usability the navigation was streamlined with many options moved under the drop-down menus.

The result of the changes is an app that is easier to browse, read and navigate. It is definitely not perfect and there is room to simplify the UI and improve the UX, but it’s a big improvement.

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The Facebook app in 2015

Since the launch of the app, Facebook has implemented a data-driven approach to design. Split testing is carried out before UI changes are implemented. Facebook is currently experimenting with material UI for its Android app. Watch out for changes later in the year.

 

With companies getting more popular with every app they release its time that apps like Spotify, iTunes and much more become superior to DVDs and CDs as everything is digital and saves much more time than having to go to a shop and purchase an album that has just released however with online features such as pre-orders and early access it much easier to obtain your favourite movies, songs or games when they release on the day. Even though these features can also be done in a shop systems such as the PlayStation 4 allows the customer to pre-download the game so they can play the game at midnight on the day of release which is very beneficial for those who have slower internet connection than other this also makes it so you don’t have a million disc case at home and just have an online library to access all of your purchases.

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Well Designed Apps:

Instagram is a popular app and quite well designed it is a picture based social media app that allows the user to upload images and edit them to suit the users choice and the app also lets you upload small videos this quite beneficial to tv series or companies that want to tease upcoming items, games, movies and even songs. The usability is quite simple as it has an easy to use the navigation bar at the bottom of the app that lets you search, upload, look at your friends and people you follow’s activities and finally your own page where you have your uploads.

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Pinterest is another popular app that is used by more creative people such as artists and interior designers and others who enjoy art. The app shows never-ending wall of images based around what the users most interested in for example, if the user likes concept art there feed, will consist around concept however at the top right there is a search icon that will take you to a search screen allowing to find anything you pretty much want and even recommend you things you might enjoy. With this app, you can also create boards where you can put your favourite images into groups which is very beneficial when working on a project and wanting to share a ton of images with friends or just your self by creating private boards.

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MangaRock is an app used to read Japanese comic books called manga and manhwa, webtoons which are China and Koreas equivalent of a manga. The app has a quick bar at the bottom which seems to be the case with modern apps it has four locations discover which helps you find new manga to read and even recommend, favourites were the user chooses which they want to read and make it easier to access. The recent option lets you look at all of the things you have checked out which is a great feature that helps you remember something may have wanted to read and finally the app lets you download manga so you don’t have to use the internet when you’re out of the house or underground.

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Youtube is by far the most known app in modern society and most used its UI is very simple and easy to use as it quick navigation bar at the bottom which is split into 5 different sections which are home where the app starts up which compares video recommendation based on videos you have watched. The second being trending which shows you the most popular videos overall on youtube third is the subscriptions feed which shows you all of the recent videos of your favourite youtube channels fourth is the new shared section which allows you to share videos faster with your friends by using their phone numbers. Lastly is the library that keeps your history, your videos, watch later and like videos and playlists that keeps everything that you watched in the past easier to access.

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Poorly Designed Apps:

Discord is a hectic app as it doesn’t have the basic things that social media app usually include such it doesn’t have a home page which makes the app quit to confusing. The app does have a sidebar that opens which show you your groups and friends however whilst trying to join a group voice chat it doesn’t actually tell the user that he is connected to the voice chat.

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Wireframes

 

 

 

 

Breakdown of Popular Video Games

God of War:

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God of war has to be one of my all-time favourite games as it mixes the elements of mythology and fantasy into one dynamic hack and slash franchise. The game is a camera locked action-packed hack slash keeping you on the edge of your seat it also includes some very absorbing quick time events which always keep you glued to the screen. visual looks int this series of game that is always changing but one thing they have in common is they are never terrible to the point where it is unplayable and I can say that from experience as I have gone back to play the first two games on the PlayStation 2. The camera locked feature in this game is a somewhat of an annoying thing as it doesn’t allow you to look at your surroundings however it does help the player to solely focus on the object and sometimes help them with hinting the direction but sometimes making play completely miss the collectables around the game which added a bit of challenge to games which are quite fun.  Kratos is the main character of the story his design is very intriguing as his white skin is not actually his own skin colour but the ashes of his wife and daughter who were killed by the Greek gods also he has a mark of the Spartans which is a red tattoo on his left side of his body. the background designs of this game are cities and temples of ancient Greece which do seem to be heavily inspired by modern Greece architecture with also a touch of fantasy with magical elements. The GUI of the game is very basic as the game focuses on the character and gameplay more than anything else, however, there is bar on the top right that displays health, mana, the game currency and the bottom left there is a combo counter and an energy gauge which when full grants Kratos empowering rage that deals double the damage on enemies.

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Pokemon:

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Pokémon is one of my first played video games as a kid I like the game as it opened up a huge world of magical creatures to collect, train and trade for a game that was released in 1996 it was a very big hit. The game is an RPG game that has a bird’s eye view as you choose to play either the boy or girl protagonists that run and ride bikes around the region known as Kanto it also includes a turn-based system whilst use your Pokemon to battle other trainers and gym leaders of the city’s you encounter to level up your Pokemon and reach the Pokemon league where you fight the strongest trainers from that region. The game’s visual look is pixel based however as the games progressed they continued to improve and add more feature for example cutscenes, colour and more interactions for the player to engage with. The game is based around a young boy/girl that has finally reached the age of 16 and goes on their Pokemon adventure to become the best and collect them all, however, the protagonist’s also stumbles across a criminal organization that is to use Pokemon for profit and in plans for world domination or destruction. The character design in these games are very vast diversity and unique as a lot of the character show some very high thought consideration from the main character’s hat to there shoes they do however have simple youngsters look usually a hat, jacket/shirt, trousers/shorts or skirt and shoes which is quite subtle however the choice of colours is specifically chosen for each character’s model. As for the background design, the games do change region which is made up but the also have a connection to real life such as Johto had heavy connections with Japanese culter such as Ecruteak city which resembles Kyoto with its traditional buildings and kimono girls and monk and even ghost stories that are inspired by real life. The GUI is very basic as it only uses text boxes and a quick menu to access the trainer’s Pokemon team Pokedex which is the in-game device that registers all the collected Pokemon, trainer card that tells you your stats and your bag where you have all your items.

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Mario:

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Super Mario Bros is one of the most popular side-scroller game I really enjoy the way this game engages the player by creating a challenging environment which becomes really entertaining. Super Mario is a side-scroller game made in 1985 which consists mostly of jumping on enemies and avoiding spikes and other dangerous objects and creatures. the world environments have such a simplistic yet satisfying look that appeals to the player and that is one of the things that made Mario so popular the aesthetic. The story is about Mario on a quest to save queen peach from the hands of the black magic wielding koppa clan that has cursed the peaceful mushroom kingdom into stone and the only person that can save them is princess peach.

Sonic:

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I’ve always like the concept of sonic being a hedgehog that has super speed even though hedgehogs are slow. The design is also something I greatly admire such sonic being a blue humanoid hedgehog and once he gathers all the chaos emeralds he becomes a golden super-powered version of himself. The game is a side-scroller and you run as fast as you can to get to the end of the map whilst avoiding enemies. Another thing I like about the older sonic games is the visual aesthetic of the game because even though it’s pixelated it has this sense of art and style that just make you think this is a game I could play forever. The story is about a hedgehog on a quest to defeat Dr Robotnik a scientist that has imprisoned animals in machines and has stolen the magic chaos emeralds. The background design in this game is really beautiful as the pixelated background shows a magnificent world from islands to mechanical cities with such precise detail with colour, animation and placement design.

Megaman:

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I liked the Megaman battle network anime series which was set around the 2000s when I was still a kid this however made my interest in the character much bigger as I got older and researched the character and just fell in love with the story and just the concept of the character and the art that surrounded those games. Most of the original Megaman games are action side-scroller as it consists of mega man defeating evil machines. The basic story of the series revolves around the robot engineer Dr Thomas Light, his robotic “children”, Rock/Mega Man (a lab-assistant) and Roll (a housekeeper), and their struggle against Dr Albert W. Wily. The series is set in the early-21st century. Megaman’s design was quite unique for that generation as he was a half human half machine warrior which is quite a cliche now but revolutionary back in 1987 especially after Astro boy was released a few years before Megaman. The game has very high tech futuristic city background with million city lights and skyscrapers.

 

HUD Research – Task 2

HUDS in cars

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HUDs in cars can have features such as GPS, time and estimated arrival times, calls which can be received in a faster, quicker and safer manner. Also, receive messages and listen to music this creates a safer environment in the car and around. HUDs in cars most of the time have a customisable point of view and can show you anything from mph to the gas gauge.

Car dashboard elements

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Dashboard elements are needed to feed the driver information, for example, the fuel indicator tells us if the driver running low on fuel or not and many more icons tell us other things.

Racing game HUDS

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Designing HUDs is a quite  complicated process and we must take many things into consideration such as the composition and spacing, this is core as if a car game had the speed meter on the top left and the game draws your attention to the bottom then that would be a bad composition however, if the speed meter was placed at the bottom right then it would be easier for the player to notice it and interact with. secondly making sure the HUD doesn’t take up the majority of the screen is also a very important factor however if the HUD is too small and that can also be a bad thing as it will be harder for the player to interact with.

Information Set are a set for a particular player predicts every possible move they could’ve taken place in the game so far, given what the player has experienced.

Forza horizon 3

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Forza Horizon has some of the best guidance of colour mixing from primary, secondary and tertiary these give the game a unique and personal vibe. The composition is very dexterous and simple with some basic elements of car games, however, creates a distinctive HUD and game. furthermore, the rule of thirds is used extensively well on the bottom left and right, where I  believe to be the most eye-catching and concerning the lines, they are faintly seen yet still visible as the Hud, was made to focus on the essentials, for example, the player’s location on the map and the speedometer. Depth of field in the game are very sharp on the car itself but for the area around the car the blurriness increases as the car speeds up, the typography used in the game is quite subtle and basic but together with the colour, composition, rule of thirds and use of lines is combine to create a great aesthetic appeal that gives the game an incredible design that engages the player.

Forza Horizon 3 is aimed at the young audience that can vary, for example, the usual 4 to 6-year old that loves cars but also to the older car fanatic that love the car and previous Forza horizon titles. The content in this game starting off with text is clear subtle and visible as the for the graphics the game has a very dense and striking touch of realism as the game’s immersive details and textures go to show how far the game is taking the realism to the next level of gaming.Alternatively, the animation and sound of this game are vastly intertwined as they mix together to create an immersive experience for the player, as for the interactivity it is considerably simple but keeps the player engaged and in the heat of the races and craving for more. Semiotics of sounds tell us that car engine is running and how fast it is going also the sound of collisions tell the player the car has been damage the louder and harder the collision the more damage the car has taken.The colours also give an understanding of what time it is during the day and also what kind of area you are in such as a desert type of area and a jungle and wet type of area. The game also keeps the hud uncluttered to keep the player focused on the races and driving the consistency of the hud and the game itself feed the player a calm and fair share of information keeping the player up to date and informed with prioritising information such as where your going how fast your going and what place your in.

The navigational design  in Forza horizon 3 is simple and instant feedback to the player making sure the player knows where to go keeping them informed on who is where on the map the mini map also uses primary, secondary and tertiary colours as visual cues for example highlight race tracks on the map street and area names and waypoint to attract and help the player understand all they can access also identifying the track help the player to respond quickly during drifts and when to brace for stunt jumps.

Technology such as the radio and satnav help create a stronger connection with the game and player keeping entertaining at a maximum so that the player doesn’t lose focus or interest in the game and making the player want more points and gain higher scores and gain more progression.

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Sponsorship is when companies pay famous racers and supply them with equipment or drinks to publicise their companies by adding their logos onto the cars giving fans an awareness of the product or company giving them more sales and the larger most know companies such as Coca-Cola, Nike, and other brands will support the most famous racers for higher publicity for better sales and free equipment for the racers.

Legal implications and ethical considerations

The copyright designs and patents act 1988 is a copyright law that gives creators of literature, drama, music and artistic works the right to have control over the way their content may be used such as broadcasts and public performances, copying, adapting, issuing, renting and lending copies to the public this also give the creator the right to be identified as the author and change anything he believes needs changing. Copyright transpires when organisations or a creator creates a work and brands it as an original which requires a large amount of labour to produce their creation, skill or judgement. Translation is identified with the free creation instead of the idea behind the creation. For example, your idea for a book would not be safeguarded however the real content of a book you compose would be. At the end of the day, another person is still allowed to write their own book around a similar idea, if they don’t copy word for word or adjust your idea then that is tolerable. Names, titles, phrases and colours are not considered unique enough to be covered, but a logo of sorts that uses these elements may be considered to be unique.

Mario Kart HUD History

Super Mario Kart

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Super Mario Kart is a fun racing game that was published by Nintendo in 1993 onto the NES and its HUD has a very low resolution and is limited to several colours. It is also 2D and not very dynamic as it is repetitive in movement. The user experience seems very basic and does not have much of an action hud as it doesn’t do much except flash your place and change it when you’re overlapped.

Mario Kart 64

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Mario Kart 64  has evolved significantly since Super Mario Kart as it has a more interactive HUD and it displays a mini map as well which feeds much more information to the player.