Create > Lights > Select a type of light (More than one way to achieve this)
Basic light setup
Brightens all parts of the scene uniformly
Useful for: Stimulating a combination of direct and indirect lighting.
Even illumination of a scene using parallel rays of light
Useful for: Extremely far away sources
Light radiates in all directions from a single point
Ideal for: Omni-directional sources
Creates a cone of light in one direction
Useful for beams of light.
Ex. Flashlight and lighthouses.
2D rectangular light sources
Useful for: Windows, Ceiling Lights.
Longer render time.
Light fills a 3D shape (Sphere, cylinder etc)
Useful for: A visual representation of the extent of the light.
Three Point Lighting
KeyLight – The Main source illuminating the object
Secondary (Fill) Light – Highlights details of the object
Back Light – Distinguishes the object fro the background.
Attributes of light
Intensity – How much light emitted from the light source.
Fall-off/ decay – How much light diminishes away from the source light (Fall-off).
Cone angle – Width of the lights cone of influence – area outside cone not illuinated.
Penumbra Angle – Fall off at edge of cone angle – “more” gives a softer edge to the light cone
Drop-off – How much the light diminishes at the outer edges.
Colour – Set and RGB colour for the light – affects the colour of the scene.
Aim from/ Aim at
Penumbra/ Umbra Control
All in One Control
Good ways to use lights
Look to photographs of good techniques
Think in terms of balance
Avoid the overly dramatic
Look at natural lighting
Avoid saturated lights
Hard Shadows – Default Shadow option Faster render time
Soft Shadows – Soft realistic edges.
Fall-Out – Acts like a colour gradient, the shadow becomes lighter at the top of the shadow.
Shading is a combination of the basic material of an object and any textures that are applied to it.
“Lambert 1” –
Go to> Windows > Rendering > Editors > Hypershade